Assassination
0Increases the damage done by your Eviscerate ability by 5%.
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
Increases your critical strike chance by 1%.
Gives your melee finishing moves a 20% chance to add a combo point to your target. (Proc chance: 20%)
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Increases the armor reduced by your Expose Armor ability by 25%.
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 6%.
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Increases the chance to apply poisons to your target by 2%.
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
When activated, increases the critical strike chance of your next offensive ability by 100%.
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point. (Proc chance: 20%, 500ms cooldown)
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
Increases your maximum Energy by 10.
Decreases all physical damage taken by 1%.
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
Combat
40Increases the effect duration of your Gouge ability by 0.5 sec.
Reduces the Energy cost of your Sinister Strike ability by 3.
Increases your Dodge chance by 1%.
Increases the duration of your Slice and Dice ability by 15%.
Increases your Parry chance by 1%.
Increases your chance to hit with weapons by 1%.
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
Gives your Kick ability a 50% chance to silence the target for 2 sec. (Proc chance: 50%)
Increases your chance to get a critical strike with Daggers by 1%.
Increases the damage done by your offhand weapon by 10%.
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace. (Proc chance: 1%)
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword. (Proc chance: 1%, 500ms cooldown)
Increases your chance to get a critical strike with Fist Weapons by 1%.
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec. (Proc chance: 10%)
Increases your expertise by 5.
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
Increases your total Stamina by 2% and your total Agility by 1%.
Increases your Energy regeneration rate by 100% for 15 sec.
Increases your chance to resist Stun and Fear effects by an additional 5%.
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy. (Proc chance: 20%)
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
Subtlety
21Reduces the chance enemies have to detect you while in Stealth mode.
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Increases the critical strike chance of your Ambush ability by 15%.
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. (Proc chance: 15%, 1s cooldown)
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
An instant strike that deals 110 / Sinister Calling : 111 / Sinister Calling : 112 / Sinister Calling : 113 / Sinister Calling : 114 % weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
Increases your attack power by 2%.
Increases your chance to avoid area of effect attacks by an additional 5%.
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
Hover a talent for its tooltip — highlighted notes explain the build's key picks.
Subtlety Rogue build FAQ
What is the standard Subtlety Rogue talent build in TBC?
The 0/40/21 build shown above — 40 points in Combat, with the remaining points in support talents. It follows the wowsims "Hemo" preset, the community-standard reference.
Can I adjust this Subtlety build for PvP or leveling?
Open it in the Rogue talent calculator — the build loads pre-filled, every rule (tier gates, prerequisites, 61 points) is enforced, and you can share your variant as a link.
