8 comps
RLS (Rogue / Lock / Shaman)
The premier pressure comp. Where RMP sets up, RLS just applies — constant DoTs, Fear, and rogue pressure with a Resto Shaman that refuses to die. Trades RMP's control ceiling for a higher floor and better cleave matchups.
RMP (Rogue / Mage / Priest)
The iconic TBC 3s comp. Sap, Sheep, and Blind chain the enemy healer out of the game while the mage's Shatter combo and the rogue's stunlock delete a DPS. Pure setup, pure control, highest skill ceiling.
LSD (Lock / Shaman / Druid)
A control-attrition comp that got stronger as TBC went on. Elemental Shaman utility + double Fear + Cyclone create relentless control while DoTs grind the enemy out. Wins the long game against almost anyone.
MLD (Mage / Lock / Druid)
A pure caster-control comp. Polymorph, Fear, and Cyclone layer into near-permanent lockdown while DoTs and Shatter combos kill. Dizzying to play and to play against — a control clinic when piloted well.
WLD (Warrior / Lock / Druid)
Warrior/Lock pressure married to Druid mobility and Cyclone. Constant Mortal Strike + DoT damage while the druid kites and locks the enemy healer out with Cyclone. Strong cleave with real staying power.
WMP (Warrior / Mage / Priest)
Trade RMP's rogue for a warrior: less CC on the kill target, more raw burst and healing pressure. Shatter + Mortal Strike stacks huge damage while Poly and Mana Burn lock the enemy healer.
PHP (Paladin / Hunter / Priest)
A burst-and-control 3s: Ret + Hunter stack a big damage window while the priest and hunter traps lock the enemy healer. Freedom keeps the Ret on target. Strong burst, beatable by patient control.
TSG (Warrior / Warrior / Shaman)
'Double warrior.' The TBC stand-in for melee cleave: two warriors train a target with instant Mortal Strike pressure while a Resto Shaman keeps them up. Ignores CC setups, gets kited by casters. High floor, capped ceiling.